Advanced visual properties, shadows, alpha, geometric transformations, rotation, translation, masks (clipping)
sine, cosine, mathematical functions, counters = angles
4 – ETERNAL MOTION
Design a character with at least 10 different mobile individual components and animate each component individually using mathematical functions, counters, angles and repeat loops. Animate the individual components of the character in a setting that contextualizes the motion. Analyze these parts and explore their advanced geometric properties, such as the pivotal center. The biggest challenge: animate each one of them interactively.
DO NOT USE ILLUSTRATOR: IT IS NOT YOUR FRIEND in this project.
Study the shapes individually. Use different canvases to create them as separate quadrants. The point of this assignment is to animate your character eternally using MATH.
Kallio / Atallah / Scott / Bernardini / Platteter / Brown / Wheeler / Ryan / Lorow / Yurovchak / Lax
OLD Math Nightmare Project
Whitesel / Magoulas / Nguyen / Sprague / Hughes / Bono
Phipps / Whitesel / Fontano / Belcher / Curtis