function createObjects(){ for (var i=0; i<(amount+1); i++){ var object = new Object(); var x = 50+Math.round(Math.random()*(canvas.width-150)); var y = Math.round(Math.random()*-canvas.height); var speed = 1 + 2*Math.random(); if (i>amount-1){ var src = 3 var points = 200+Math.round(Math.random()*100) } else{ var src = Math.round(Math.random()*2) var points = Math.round(Math.random()*100) } var minus = Math.round(Math.random()*-150) object.x = x; object.y = y; object.speed = speed; object.src = src; if (object.src == 0 || object.src == 1 || object.src == 3){ object.points = points; } else if (object.src == 2){ object.points = minus; } objects[i]= object; } }
function createObjects(){ for (var i=0; i<(amount+1); i++){ var object = new Object(); var x = 50+Math.round(Math.random()*(canvas.width-150)); var y = Math.round(Math.random()*-canvas.height); var speed = 1 + 2*Math.random(); if (i>amount-1){ var src = 3 var points = 200+Math.round(Math.random()*100) } else{ var src = Math.round(Math.random()*2) var points = Math.round(Math.random()*100) } var minus = Math.round(Math.random()*-150) object.x = x; object.y = y; object.speed = speed; object.src = src; if (object.src == 0 || object.src == 1 || object.src == 3){ object.points = points; } else if (object.src == 2){ object.points = minus; } objects[i]= object; } }