character alien fire stage intro gameover gem //
 function createObjects(){  	 for (var i=0; i<(amount+1); i++){ 	 	 var object = new Object(); 		 var x = 50+Math.round(Math.random()*(canvas.width-150)); 	 var y = Math.round(Math.random()*-canvas.height); 	 var speed = 1 + 2*Math.random(); 	 if (i>amount-1){ 	 	var src = 3 	 	var points = 200+Math.round(Math.random()*100) 	 } else{	 var src = Math.round(Math.random()*2) 	 var points = Math.round(Math.random()*100) } var minus = Math.round(Math.random()*-150)  	 object.x = x; 	 object.y = y; 	 object.speed = speed; 	 object.src = src; 	 if (object.src == 0 || object.src == 1 || object.src == 3){ 	 	object.points = points;  } 	 else if (object.src == 2){ 	 	object.points = minus; 	 } objects[i]= object; 	 	 	 }  	  	 }
function createObjects(){  	 for (var i=0; i<(amount+1); i++){ 	 	 var object = new Object(); 		 var x = 50+Math.round(Math.random()*(canvas.width-150)); 	 var y = Math.round(Math.random()*-canvas.height); 	 var speed = 1 + 2*Math.random(); 	 if (i>amount-1){ 	 	var src = 3 	 	var points = 200+Math.round(Math.random()*100) 	 } else{	 var src = Math.round(Math.random()*2) 	 var points = Math.round(Math.random()*100) } var minus = Math.round(Math.random()*-150)  	 object.x = x; 	 object.y = y; 	 object.speed = speed; 	 object.src = src; 	 if (object.src == 0 || object.src == 1 || object.src == 3){ 	 	object.points = points;  } 	 else if (object.src == 2){ 	 	object.points = minus; 	 } objects[i]= object; 	 	 	 }  	  	 }